techmania-docs

Documentations of TECHMANIA projects, hosted in a repo so they can be localized.


Project maintained by techmania-team Hosted on GitHub Pages — Theme by mattgraham

Applies to version: 2.3

Units of play

Track

A collection of different patterns on the same song. Equivalent to “song” or “beatmap” in other rhythm games. A track includes metadata and any number of patterns.

Pattern

The unit of gameplay. Each pattern has a name, a difficulty level, and is specific to one control scheme.

Scan

A section of a pattern, corresponding to one scanline moving from one side of the screen to the other, once. Roughly equivalent to “bar” or “measure” in other rhythm games. At any time during gameplay, 2 scans are visible on the screen.

In a pattern, each scan spans the same number of beats. This number (Beats per scan; BPS in short) is set during pattern setup, and must stay constant throughout the pattern. However BPM can change, so each scan can span different amounts of time.

Setlists

Setlist

A named collection of patterns, usually not on the same song. Equivalent to “set” or “course” in other rhythm games. A setlist includes metadata, at least 3 selectable patterns and at least 1 hidden pattern, though the hidden pattern(s) are hidden from the player.

Selectable pattern

The visible part of a setlist. After the player selects a setlist, they will see a list of all selectable patterns within it, and need to choose 3.

Hidden pattern

The invisible part of a setlist. After the player completes all 3 selectable patterns they chose, TECHMANIA will choose one from the hidden patterns as a 4th pattern. The player needs to complete this pattern in order to complete the setlist.

Stage

One playthrough of a setlist consists of 4 patterns, and they are sometimes referred to as stages 1, 2, 3 and 4.

Note position

Lane

The vertical position of a note. Lanes are numbered 0 to 63, from top to bottom. The top few lanes are playable lanes; the remaining lanes are hidden lanes. Notes in hidden lanes are hidden notes; these notes are hidden from gameplay, play their keysounds automatically, and do not affect scoring.

Pulse

The horizontal and temporal position of a note. A pulse is 1/240 of a beat.

Note components

Basic note, Hold head, Hold trail, Chain head, Chain path, Chain node Repeat head, Repeat path, Repeat note, Repeat hold trail, Repeat hold note Drag head, Drag curve, Left/right control point, anchor